![]() Hours upon hours can be spent on creating unique objects and creatures alone, and the enormous story world can keep you immersed in Starite hunting for a good, long while too. Overall, Scribblenauts Unlimited is a solid buy for gamers who have more ideas in their heads than they know what to do with. For the sake of Unlimited’s co-op mode, I sincerely hope that Nintendo does patch this into the game soon, because most passionate Scribblenauts players would be much appreciative if Sidekick Mode was completely expanded upon. If Nintendo ever allows 5th Cell to add multiple GamePad functionality and features to this game in the future, the co-op experience would be much higher than it currently is. The secondary players are basically leeches to the creative, imaginative writing of the one who holds the GamePad, and this doesn’t allow for an equal co-op experience for all players across the board. What co-op gameplay boils down to is that the player who isn’t able to write up things has to wait for Maxwell to do anything to cater to the one in charge. On top of that, once first-player moves over to another area, secondary players will lose whatever objects they are in control of at the time and will require another player-created object to possess before they can begin participating again. Secondary players are also unable to access or really help on Starite missions, further lessening the value of being a co-op partner. Now, this might seem like fun at first thought, but it quickly becomes apparent for the secondary players that creating things themselves would save a lot of time, rather than wait for someone to create the objects and add the adjectives for them. The player controlling Maxwell with the GamePad gets to play the game as normal by imagining and creating things, and is able to access far more of the game, while the secondary players (up to three) are given the ability to: select and control the objects Maxwell creates. “Sidekick” Mode in Unlimited is essentially the same sort of thing. Besides that, the second player also had an almost pointless ability to shoot these into enemies to stun them for a few seconds. Remember how Super Mario Galaxy had a co-op mode in it? The first player controls Mario who can jump, leap, “Whahoo” all over the place, while the second player was given the limited role of using another Wii remote to collect star bits using a cursor. Think about it: what could be better for a Scribblenauts multiplayer mode than for more than one player to be allowed to create things? Instead, what Nintendo gave co-op players in Unlimited was the very disappointing “Sidekick Mode” feature that doesn’t achieve this wish.Īfter describing this mode to my fellow Co-Optimus writers, they hit me with the best example of how to explain the mode to our readers. You can also give people, animals, vehicles, or whatever statuses such as defensive or aggressive.Unlimited completely lacks the co-op play most Scribblenauts fans have probably dreamt about since this game series had first begun: giving multiple people the opportunity to create things at the same time. This game also continues the trend of you being able to not just have something come in, but also give it a feature like putting wheels on something. You can bring in tons of stuff from animals, tanks, trees, people and more! It is just staggering the amount of stuff they have put into this game. Maxwell once again has the magic office supplies that he can use to create things to help him with a problem. Thinking, Thinking, ThinkingĪt its core I would say that Scribblenauts Unlimited is a puzzle game, the whole series is based around you figuring out a creative way to overcome a problem that is in front of you. ![]() Things may be a tad more polished here, but it still has that charming style which you would want to see in a Scribblenauts. This game has its own kind of style and it is a style that people really seem to like. ![]() I would not say that this game looks loads better than what came before it, but that is by design. One of the things that really catches your eye about this series is the visuals. It is a pretty cool system and one that I feel helps make the overall game feel a bit more “epic” in terms of its overall scale. Instead of just being based around “levels” like the other games were, this one has a large overworld where you can talk to characters, get missions, and find secrets. Scribblenauts Unlimited features a much larger game world for you to enjoy than the previous games. ![]()
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